About Seesaw Sign Up

Teachers, save “Ozoblockly Shape Tracer Challenge” to assign it to your class.

Eilis Smart

Ozoblockly Shape Tracer Challenge

Grades: 4th Grade, 3rd Grade, 5th Grade
Subjects: Math, Computer Science

Student Instructions

Learning Intention: We are learning to program the Ozobot using Ozoblockly Success Criteria: I can organise blocks into a sequence for ozobot to create a shape I can debug my sequence if it doesn’t work (find and fix errors) I can use abstraction to only include the necessary parts of the algorithm 1️⃣ Watch the Explanation Video 2️⃣ add 3️⃣Go to the shape tracer game and get started! https://games.ozoblockly.com/shapetracer-basic link 4️⃣Give yourself 45 minutes to complete this challenge. Mark off each level as you go! Try to get the golden Ozobot for each level! Write down what you found challenging. 5️⃣ If you finish, have a go at shape tracer 2! https://games.ozoblockly.com/shapetracer-advanced 5️⃣ check

Teacher Notes (not visible to students)

Students can complete the challenge on an iPad or PC/Laptop using the links provided. They will need to know how to take a screen shot on either device (screen shot + crop on iPad OR snippy tool on Windows). The template was created using a Canva for Education Account.

Loading