 
    Student Instructions
                    1. π  .
2. Use
.
2. Use  to start the spinner and then stop the spinner.
 to start the spinner and then stop the spinner.   each object that you land on to build your graph.  As soon as one object reaches the top, stop spinning and π
 each object that you land on to build your graph.  As soon as one object reaches the top, stop spinning and π  to record yourself explaining your graph.
3. π
 to record yourself explaining your graph.
3. π  to add this to your portfolio.
 to add this to your portfolio.
                
