About Seesaw Sign Up

Students use creative tools in the Seesaw app or website to complete classroom activities like "Variables 1 (BrainPOP)"

Mr. Wagner Guy Pierre

Student Instructions

Variables 1 (BrainPOP)

1. Watch this movie = https://www.brainpop.com/technology/computerscience/variables/ 2. Complete this worksheet with the LABEL tool 3. Explain your answers "Variables let us store info that we'll need to reuse a lot in our code. Think of them like these labels. If we were coding them, we might name a variable "snack." Now we can store whatever value, or piece of info, we want in it. We can even modify the value if we need to. Adding to it… taking stuff away… or changing it altogether. It's like a shortcut that makes your code way simpler. I type "var," as in variable, followed by the name I want to use, "snack." We could call the variable anything really: appetizers, morsels, or any random word. You follow the name with a semicolon. That's how JavaScript knows it's the end of a statement. Probably not a good idea to call your variable, "variable." It’s best to come up with a name that describes what it's for."

8th Grade, 7th Grade, 6th Grade, STEAM, Computer Science
5 teachers like this
Compatible with: Chromebooks, computers, iPads, iPhones, Android tablets, Android phones, Kindle Fire

Students will edit this template: