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Sara Doherty

Hour of Code with The Harvester

Grades: Kindergarten, 1st Grade, 2nd Grade
Subjects: Computer Science

Student Instructions

Today you will participate in the Hour of Code, which teaches students about the importance of Computer Science. You will learn how to code using the Harvester. You will code using arrows to move the Harvester through a maze to pick up her corn crops. 1. Add Response add 2. Press the link link on the picture to go to the website. 3. When you are finished press the check check.

Teacher Notes (not visible to students)

Here is the Hour of Code The Harvester coding website https://studio.code.org/s/courseb-2021/lessons/5/levels/1 I recommend modeling for the students how to complete the coding challenges on a Smartboard. I play the first video and demonstrate how to code the first stage 1. Students will use arrows to move the Harvester to collect her corn crops. They must drag and drop the arrows to the coding direction space. I like to show students that they can Test or Run their code as they work on creating it. If there is a mistake in the code, then the arrow can be dragged and placed in the trash. I then skip ahead to the video in stage 5, which talks about debugging and how you can check for mistakes. Students press the Step button and it will show each step of their code. Students will then be able to see which part(s) of their code need to be corrected. Coding can be done independently or in partners. Students can work on their own device or share a device and take turns. Even if students are on their own device, then they can work with a partner to help problem solve and collaborate together.

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