Student Instructions
1. To begin, tap .
2.
1: Click
to listen to the definition of an algorithm.
3.
2, 3, 4, 5: On each page, use
to circle the arrow that best shows which direction the Flurb should move to get the fruit.
4.
6, 7, 8, 9, 10, 11: Use
to move the arrows into the grid to show which direction the Flurb should move to get the fruit.
5. When you are finished, click
to turn in your work.
Teacher Notes (not visible to students)
Lesson is from code.org's Course A Unplugged lesson Happy Maps: https://code.org/curriculum/course1/1/Teacher