Student Instructions
1. To begin, tap . 2. 1: Click to listen to the definition of an algorithm. 3. 2, 3, 4, 5: On each page, use to circle the arrow that best shows which direction the Flurb should move to get the fruit. 4. 6, 7, 8, 9, 10, 11: Use to move the arrows into the grid to show which direction the Flurb should move to get the fruit. 5. When you are finished, click to turn in your work.
Lesson is from code.org's Course A Unplugged lesson Happy Maps: https://code.org/curriculum/course1/1/Teacher