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Jill Briscoe

Happy Maps

Grades: Kindergarten, 1st Grade, Pre-K
Subjects: Coding, Computer Science, Computational Thinking

Student Instructions

1. To begin, tap add. 2. pages 1: Click voice to listen to the definition of an algorithm. 3. pages 2, 3, 4, 5: On each page, use pen to circle the arrow that best shows which direction the Flurb should move to get the fruit. 4. pages 6, 7, 8, 9, 10, 11: Use move to move the arrows into the grid to show which direction the Flurb should move to get the fruit. 5. When you are finished, click check to turn in your work.

Teacher Notes (not visible to students)

Lesson is from code.org's Course A Unplugged lesson Happy Maps: https://code.org/curriculum/course1/1/Teacher

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