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Cathy Marziali

Student Instructions

Beebot Challenge 2020

1. Tap on 2. Pages 1-5: Go through slides 1-5 with the teacher to learn about CODE and Beebots. 3. Pages 6-10: Go through slides 6-10 on your own while you are waiting for your turn to use the Beebots. You can the code on the red lines and the Beebots and obstacles in the maze. 4. When it is your turn at the Beebot center, practice writing code to move your Beebot and play the games(other games are shown on pages 11-12). 5. Page 13: When you are done with the center, take a of you, the Beebot, and the code you wrote for the Beebot. 6. Page 14: Use the to answer the question in the black box. Use the to answer the question in the red box.

1st Grade, Kindergarten, 2nd Grade, Computer Science
4 teachers like this
Compatible with: Chromebooks, computers, iPads, iPhones, Android tablets, Android phones, Kindle Fire

Students will edit this template:

Teacher Notes (not visible to students)

Hour of Code activity. Adapted from Bot Basics by Brooke Brown. -Slides 1-6 are teacher directed. On Page 2, the Bitmoji is holding a Beebot. Click on the link to go to the Beebot emulator. https://beebot.terrapinlogo.com/ I plan to use this site to model the use of the Beebot buttons when I present to the whole class. -Slides 6-10 are student-paced (Slides 11-12 are an overview of the other hands-on centers). You might have groups of students working on this while you work with the group of students on the Beebots. Students could also use the Beebot Emulator during this time. -I use 4 activity tubs with Beebots. Papers with lines, blocks, grids for writing code --Beebot Soccer: ping pong balls, blocks to create a goal --Beebot Cup Crash: 6 cups per Beebot to create a Tower (use little plastic bottles and make it bowling) --Around the Tree: Blocks/art project to create a tree --Beebot Dancing: Music Slides 13-14: Student responses