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Students use creative tools in the Seesaw app or website to complete classroom activities like "Coding with the Ging…"

Sra. West

Student Instructions

Coding with the Gingerbread Man!

1) Choose a character. 2) Decide where that character needs to go. 3) Show the character how to get to it's destination by drawing the steps they need to take. 4) Record yourself giving directions to the destination. (be specific, say up one square, two squares to the left, one square down, etc)

1st Grade, Kindergarten, Pre-K, Computer Science
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Compatible with: Chromebooks, computers, iPads, iPhones, Android tablets, Android phones, Kindle Fire

Students will edit this template: