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Students use creative tools in the Seesaw app or website to complete classroom activities like "#12 - Keep Score - T…"

Heather Rentz

Student Instructions

#12 - Keep Score - Tynker Programming 101 Activity - www.tynker.com

In this activity, you got to create a game! You learned how to keep track of the score in a game. Your key project was to create a game where characters appear and disappear in random places while the score was being kept. Ask someone to try playing the game you created. Ask your partner for one suggestion to add to your code. Talk to your partner for their feedback. When your game changes have been made, go to your projects tab and publish! PLEASE PLEASE! Please respond to the prompts below: 1. What advice would you give to someone who is just starting this project? 2. What code pieces could you add to your game to make it even more challenging? Think about what you are going to say before you answer the questions on video. You could practice with a partner first. 1. Tap the button. 2. Tap the button. 3. Tap the tool to add any other information. 4. Tap the mark to add to your journal.

3rd Grade, 5th Grade, 4th Grade, STEAM, Computer Science, Math
3 teachers like this
Compatible with: Chromebooks, computers, iPads, iPhones, Android tablets, Android phones, Kindle Fire