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Teachers, save “Is Seeing Believing? (G3)” to assign it to your class.

Susan Winderlich

Student Instructions

Is Seeing Believing? (G3)

1. Look at the photos on this page. They have all been altered in some way. 2. Think about these questions -What do you think about altering photos? -Why do people alter photos? -When is it OK to alter photos? -When is it not ok to alter photos? 3. Use the mic to record your thinking. Use the photos as examples.

3rd Grade, Digital Citizenship
2 teachers like this
Compatible with: Chromebooks, computers, iPads, iPhones, Android tablets, Android phones, Kindle Fire

Students will edit this template:

Hello Families, today in Tech we asked the questions “Is Seeing Believing?” and “Why do people alter digital photos and videos?”. We discussed how the web is full of photos, and even videos, that are digitally altered. And it's often hard to tell the difference between what's real and what's fake. The main message: It is important to look carefully and critically at what we see online. We need to understand that photos and videos can be altered digitally for a variety of reasons. Sometimes they are altered for fun and creativity but often they are altered to trick us into believing something that is not true. This first slide shows the activity done in class but on the 2nd slide, you will find some information if you choose to follow up at home.

Teacher Notes (not visible to students)

Adapted from Commonsense Media: Is Seeing Believing? (G5) The web is full of photos, and even videos, that are digitally altered. And it's often hard to tell the difference between what's real and what's fake. Help your students ask critical questions about why someone might alter a photo or video in the first place. ISTE 2b. Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices. 6b. Students create original works or responsibly repurpose or remix digital resources into new creations. 6c. Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations. 6d. Students publish or present content that customizes the message and medium for their intended audiences. 7d. Students explore local and global issues and use collaborative technologies to work with others to investigate solutions.

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