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Tony Clarke

VR 🤖VEX- Playground : Castle 🏰Crasher🚦🚘

Grades: 8th Grade, 7th Grade, 6th Grade
Subjects: Coding, Home Learning, Computational Thinking

Student Instructions

In this activity, you will explore how to use the Optical and Distance sensors to seek, crash, and clear cube 'castles' to score points in the Castle Crasher competition! This will be a VR experince to prepare you for the competition. On the field are a number of randomly placed castles composed of a total of 27 elements. Objective: The objective of the game is to program the robot to push as many elements as possible off the table within 2 minutes. 🤖🔰 To get started Go to the seesaw activity and tap on add response. Go to link and select Castle Crasher from the playground options. Use the Block codes to move your VR Vex robot to clear as many obstacles as you can in 2 minutes. Take a photo of your code and score. upload it to your page response. Then tap👉 try again🔁. Before you tap the play button▶ examine your code and try adjusting the drivetrain code blocks to improve your results. You have three chances to inprove your score. When complete check your seesaw response.

Teacher Notes (not visible to students)

This activity can be a one off, or combined with my other Vex IQ coding activities. Each activity has links for Teachers to familiarise themselves with the activity and the Vex coding activity.

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