Student Instructions
Watch the . Click . Use the or the to record your hypothesis on page 2. Put the gummy bear in the water and wait 24 hours. Use the or the to record your observations on page 4. Measure and weigh the gummy bears. Use the to record your measurements on page 6. Use the to record your voice or the tool to answer the question about your gummy bear on page 7. Have fun! Click the in the top right corner when you finish.
This STEAM activity is a science experiment for the story of "Goldilocks and the Three Bears". It helps teach the NGSS Science and Engineering Practices to young children. Teachers will need to have materials ready for students to complete the challenge in class. Materials needed include: 1. A clear cup. 2. Water. 3. 2 gummy bears. 4. Ruler. 5. Scale or balance. 6. Data recording sheet. 7. Unifix cubes. (or something else to use as a weight) Students need to build the paper door before they build the latch! This lesson teaches the following NGSS Standards: Science and Engineering Practices - Asking questions and defining problems in K–2 builds on prior experiences and progresses to simple descriptive questions that can be tested. Ask questions based on observations to find more information about the natural and/or designed world(s). Ask and/or identify questions that can be answered by an investigation. Planning and carrying out investigations to answer questions or test solutions to problems in K–2 builds on prior experiences and progresses to simple investigations, based on fair tests, which provide data to support explanations or design solutions. • With guidance, plan and conduct an investigation in collaboration with peers (for K). • Plan and conduct an investigation collaboratively to produce data to serve as the basis for evidence to answer a question. • Evaluate different ways of observing and/or measuring a phenomenon to determine which way can answer a question. • Make observations (firsthand or from media) and/or measurements to collect data that can be used to make comparisons. • Make observations (firsthand or from media) and/or measurements of a proposed object or tool or solution to determine if it solves a problem or meets a goal. • Make predictions based on prior experiences.