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LAURA BARNARD

Student Instructions

Spider Bump It!

Roll two dice. Follow Bump it rules. Each partner gets 10 markers of one color. Roll 2 dice and add up the numbers and place a marker on that sum. Your partner can bump you off if they get the same sum. However, if a partner rolls that sum twice they can lock it with two of their markers. First player to use all 10 markers is the winner. Or, when time is up, the player with the most markers at the end is the winner.

1st Grade, 2nd Grade, Math
3 teachers like this
Compatible with: Chromebooks, computers, iPads, iPhones, Android tablets, Android phones, Kindle Fire

Students will edit this template: