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Tony Clarke

SHARK 🦈SPLASH - MakeCode Arcade

Grades: 4th Grade, 3rd Grade, 5th Grade
Subjects: Reading, Computer Science, Home Learning

Student Instructions

Hi 🖐Coders🤖 We are going to explore the skill of coding further. We are going to play fun arcade games, design our own sprites, and learn the basics of coding our own game with MakeCode Arcade. The deep sea is a fascinating place! This skillmap will guide you through the ocean as a shark on a journey to find food! Go to the link🔗 and tap👉 on it. 🔗https://arcade.makecode.com/--skillmap#shark Once you are in the skillmap tap👉 on the first unlocked🔓 and begin your journey. As you complete each task , take a screenshot📸 with your iPad📱 of your complete code on your workspace. Add this to your seesaw response and any other screenshots of code or sprites you would like to capture. Don't forget to tap👉 draft or check.

Teacher Notes (not visible to students)

Activity provided by MakeCode. Shark Splash introduces a number of MakeCode Arcade game design elements. In this set of activities, students will create a MakeCode Arcade game that involves protecting their shark from submarines while it hunts for food. This activity is intended for students who are new to MakeCode with little to moderate previous coding experience. Through step-by-step instructions, students will focus on game creation across 3 primary topics: destroying enemies, collecting food, and custom modification. Designed for students between the ages of 10 & 16, this experience contains a total of 5 tutorials (approximating at least 32 minutes of instruction). At the end of the learning path, students receive a certificate of completion. Minutes* Game Type Key Concepts Day 1 Set the Scene 7 Intro movement, events, projectiles Food not Friends 7 Collector events, positioning, random numbers, movement Eat Up! 8 Collector events, destroying, game score Under the Sea 8 Collector loops, design, positioning, random numbers Let’s Get Animated! 10+ Design art design, effects * Minutes are approximate, based on time to follow instructions as written. Times do not include time spent on designing elements or re-aquainting with previously-written code. Providing extra time for creativity and debugging is encouraged. Objectives After completing Shark Splash, students will have gained exposure to multiple classic arcade game concepts using MakeCode Arcade. Specifically, they will experience the following topics: Computer Science Concepts Events Loops Variables Game Design Concepts Movement Positioning Randomization Effects Game Score Velocity Art Design