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Jill Briscoe

The Right App

Year Groups: 2nd Grade, Kindergarten, 1st Grade
Subjects: Computational Thinking, Coding, Computer Science

Instructions for Pupils

1. To begin, tap add. 2. On each page, tap voice to listen to the directions. On any page with a choice of phones, press ▶️ to hear the choices. Use pen to circle the best choice between the two apps. 3. On the last page, use drawing to design an app for Anton the Alien that will help him read books on Earth. 4. When you are finished, tap check to turn in your work.

Teacher Notes (not visible to pupils)

Adapted from Code.org's Course B lesson 10 unplugged lesson: https://studio.code.org/s/courseb-2022/lessons/10

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