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Katie Grover

Student Instructions

Sphero - Angles in 2D Shapes

Activity 1. Working in small groups, create a simple 2D shape using masking tape. 2. Program a Sphero to travel along the lines of your shape. You will need to create a code for the Sphero to follow, think about angles, speed, and distance. You may use a protractor to measure the angles. 3. Take a screen capture of your completed successful program and upload it to SeeSaw, together with a photo of your group and shape.

3rd Grade, Math
3 teachers like this
Compatible with: Chromebooks, computers, iPads, iPhones, Android tablets, Android phones, Kindle Fire