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Students use creative tools in the Seesaw app or website to complete classroom activities like "Pee Wee the Kiwi Com…"

Allanah King

Student Instructions

Pee Wee the Kiwi Computational Thinking PO1

Tap the button and choose your name Use the tool to draw the path that Pee Wee took as he met the birds. Make sure they are in the same order as the book. Use the tool to move the arrows to the grid at the bottom to show the correct order. Have someone else check the path that you took. Use the tool to talk about the path that Pee Wee took. Tap the button to add it to your journal.

3rd Grade, 2nd Grade, 4th Grade, Computer Science, STEAM
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Compatible with: Chromebooks, computers, iPads, iPhones, Android tablets, Android phones, Kindle Fire

Students will edit this template:

Teacher Notes (not visible to students)

Computational Thinking Progress Outcome One In authentic contexts and taking account of end-users, students use their decomposition skills to break down simple non-computerised tasks into precise, unambiguous, step-by-step instructions (algorithmic thinking). They give these instructions, identify any errors in them as they are followed, and correct them (simple debugging). If you don't have the book this wonderful video by the students Te Akau ki Papamoa in New Zealand will give you the background you need. https://youtu.be/_isDv-bG4Yc The book itself can be purchased through the website https://peeweethekiwi.co.nz/ This activity complements the Picture Book Pee Wee the Kiwi https://peeweethekiwi.co.nz/