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Students use creative tools in the Seesaw app or website to complete classroom activities like "The Gingerbread Man…"

Kris Szajner

Student Instructions

The Gingerbread Man | STEAM Activity

DRIVING QUESTION How can I, as an Engineer, Design something to catch the gingerbread man? DIRECTIONS: 1. Watch the video (https://www.youtube.com/watch?v=NM4G87mP6Tc&feature=youtu.be) or Read the Story 2. Discuss the problem in the story (they cannot catch this little cookie) 3. Break into groups or work as individuals to design, and create a possible solution to this problem 4. Be sure to take a picture and explain WHY you chose to build what you did 5. Click on when you are finished

1st Grade, Kindergarten, 2nd Grade, Science, Reading, STEAM
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Compatible with: Chromebooks, computers, iPads, iPhones, Android tablets, Android phones, Kindle Fire