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Tracey Robinson

Student Instructions

Bridges Math, Grade 5, Beat the Calculator, pg. 20

This activity is to replace page 20 in Bridges Math Grade 5. 1. Each partner needs to have a game board open. 2. When a partner is selecting numbers and operation symbols, inform partner what they are. Partner needs to drawing them on his/her screen. 3. The one who spins and rolls, solves mentally. The partner uses a calculator. 4. The one who solves the fastest wins the round. 5. As a group, you decide how many rounds to play before beginning. NOTE: If you have a calculator, die cubes, and/or number cards, you can use those if it is faster.

5th Grade, 4th Grade, Math
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Compatible with: Chromebooks, computers, iPads, iPhones, Android tablets, Android phones, Kindle Fire

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