Student Instructions
This activity is to replace page 20 in Bridges Math Grade 5.
1. Each partner needs to have a game board open.
2. When a partner is selecting numbers and operation symbols, inform partner what they are. Partner needs to them on his/her screen.
3. The one who spins and rolls, solves mentally. The partner uses a calculator.
4. The one who solves the fastest wins the round.
5. As a group, you decide how many rounds to play before beginning.
NOTE: If you have a calculator, die cubes, and/or number cards, you can use those if it is faster.
Students will edit this template: