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Mr O'Rafferty

Greedy Pig TEN Game.

Grades: 1st Grade, 3rd Grade, 2nd Grade
Subjects: Math

Student Instructions

Greedy Pig is a game designed to allow students to practise their addition skills. At this stage, some students are counting-on for addition, others are counting from 1. Whether learning to count-on, or consolidating counting-on skills, for this game it is encouraged that students use counting-on. What is counting-on? Counting-on, is when given two (or more) addends, students identify the largest number, and begin their count from the following number. Eg/ For 8 + 5, students would put 8 in their head, and count 5 more from 9, usually counting out loud "9, 10, 11, 12, 13". What you need: - A pair of regular 6 sided dice, or, the attached link and use the digital dice (click the cog and select 2 dice). How to play: - Roll the dice and add the total. - Record total in table under 'Total' column by clicking label. - Roll dice and add total shown. Then add this to your previous total in the next row by clicking label. - Repeat this until you reach 50 (This can be altered to cater to student's needs). - If the dice shows 1, 1 (snake eyes) the score is reduced to 0. The goal is to have a score locked in before this happens, or to risk being a 'Greedy Pig' and putting it all on the line for glory. - At any point after a roll, players may wish opt out, and use the label to write their name under the 'Name' column, next to the current total. They are locked in at that score. If 1,1 is rolled, the player with the highest locked in score wins. If not, play continues until the target number is reached. If a player reaches the target number they are the winner. Note: If responding to this activity on a tablet, it is possible to swap between the interactive dice link and the drawing screen by simply clicking 'View Instructions' and closing the instructions. Have fun, and good luck!

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