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Teachers, save “BRAIN BREAK | CHECKERS or DRAUGHTS GAME” to assign it to your class.

ᗰᔕ ᑕᕼᗩᖇᒪTOᑎ

Student Instructions


The goal of Checkers, or "Draughts", is to remove all your opponent's pieces from the board. Use your mouse to move your pieces around the board. Your pieces can only move forward one tile diagonally (they always stay on the brown tiles). To capture an opponent's piece and remove it from the board, you need to "jump" over their piece with one of yours. If after jumping, your piece could make another jump, it is allowed to make additional jumps. If one of your pieces gets to the opposite side of the board (your opponent's back row), it will turn into a King. Kings can move and jump diagonally in any direction. They can even combine jumps forward and backward on the same turn! You win by removing all of your opponent's pieces from the board, or if your opponent can't make a move. WHAT YOU LEARN FROM PLAYING CHECKERS Playing Checkers teaches basic spatial awareness and boosts problem solving skills and memory recall. Click the link and play the game. TAP add when you have finished and answer the questions on the note TAP check when complete

5th Grade, 7th Grade, 6th Grade, Math
340 teachers like this
Compatible with: Chromebooks, computers, iPads, iPhones, Android tablets, Android phones, Kindle Fire

Students will edit this template: