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Students use creative tools in the Seesaw app or website to complete classroom activities like "If You Give a Mouse…"

Hajera Qavi

Student Instructions

If You Give a Mouse a Cookie Coding Activity

Based on the story, drag the arrows to show what items the mouse needs next. Use the record button to retell what happened in the story.

1st Grade, Kindergarten, 2nd Grade, STEAM, Computer Science
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Compatible with: Chromebooks, computers, iPads, iPhones, Android tablets, Android phones, Kindle Fire

Students will edit this template: