About Seesaw Sign Up

Teachers, save “Code a Story - Lesson 3” to assign it to your class.

Alan Ellis

Code a Story - Lesson 3

Grades: 2nd Grade, 3rd Grade, 4th Grade
Subjects: Computational Thinking, Computer Science, Coding

Student Instructions

Tap add Let’s carry on learning about the programming blocks in Scratch Jr. Page 1: 1. Watch the video, and look at the programming block sequence. 2. What is happening? 3. Can you explain the program? mic Page 2: 1. Open Scratch Jr. 2. Add the dog sprite and the nighttime background. 3. Create a program that uses the repeat block. Play with the ‘repeat’ value. What other blocks can you add? 4. Write a story on your whiteboard about the dog Sprite. The story must start with "The dog barks at the moon…". 5. Take a screenshot of your work. 6. Add your story using the label and mic Share your work check

Loading