Student Instructions
ππ½ . ππ½ π² to start the game. ππ½ Look at the chart and draw the snowman part you rolled. ππ½ drawing: π² continue rolling and drawing until you finish your snowman. ππ½ to turn in your work. Reminder- When we subitize we lookπ, thinkπ€ and sayπ£, but we do not count.
PK Math V.A.8 Verbally identifies, without counting, the number of objects from 1-5.