Student Instructions
ππ½ .
ππ½ π² to start the game.
ππ½
Look at the chart and draw the snowman part you rolled.
ππ½ drawing: π² continue rolling and drawing until you finish your snowman.
ππ½
to turn in your work.
Reminder- When we subitize we lookπ, thinkπ€ and sayπ£, but we do not count.
Teacher Notes (not visible to students)
PK Math V.A.8 Verbally identifies, without counting, the number of objects from 1-5.