 
    Student Instructions
                    ππ½  .
ππ½ π²  to start the game.
ππ½
.
ππ½ π²  to start the game.
ππ½ Look at the chart and draw the snowman part you rolled.
ππ½ drawing: π² continue rolling and drawing until you finish your snowman.
ππ½
 Look at the chart and draw the snowman part you rolled.
ππ½ drawing: π² continue rolling and drawing until you finish your snowman.
ππ½  to turn in your work.
Reminder- When we subitize we lookπ, thinkπ€ and sayπ£, but we do not count.
 to turn in your work.
Reminder- When we subitize we lookπ, thinkπ€ and sayπ£, but we do not count.
                
Teacher Notes (not visible to students)
PK Math V.A.8 Verbally identifies, without counting, the number of objects from 1-5.
