We will soon be using a Flight simulator on our computers to help us understand the concept of flight a little better. Before we begin applying Newton's 3 laws and the 4 basic forces of aviation we need to understand basic glider/plane designs. I have uploaded pictures with names of wing styles and shapes as well as different aviation tails. It is your job to create the glider based on these specific parts that you will be testing in the simulator. You must also define the aviation terms: Pitch, Roll, and Yaw. Screenshot your creation and paste it on the template along with the text boxes with definitions for the terms. If your need the Tinker CAD password come by my desk and pick it up.