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Mrs Druck

Ozobot Racers

Grades: 5th Grade, 4th Grade, 6th Grade
Subjects: STEAM, Computer Science

Student Instructions

On your Mark...Get Set...GOOOOO!!! It's time to rev up those engines and get your Ozobots moving. 1. Try out the codes on the sheet you were given. See if you can find the codes that will speed them up - then you can use those on your track. 2. Design your racetrack. It has to have a perimeter of AT LEAST 55 inches and should include three Ozobot codes. 3. Upload upload a video video of the fastest completion on your track. Can you beat the teacher or the school record? 4. Add your fastest time into the caption caption and also as a group reflect on one of the following prompts: - What did you learn about coding an Ozobot? - What was most challenging about this task? - What questions do you still have? 5. When done, tap the checkmark check 6. Then tag your group members.

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