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Anchorgal EDU

K_Coding with Animals (Living/NonLiving)

Grades: Kindergarten
Subjects: Computer Science, Science

Student Instructions

The lesson begins on page 2. Page 2 - Watch the video Page 3 - move the pictures to the correct location on the chart. You are sorting the objects into two groups - living and nonliving. Page 4 - Find the START box on the grid. move the arrows to the grid to show the path that you would follow to see as many of the African animals as possible. All the boxes have to be connect. Page 5 - drawing arrows in the boxes to show the path through the forest. You can also drawing arrows on the grid. Page 6 - drawing arrows in the boxes to show your path through the ocean. You can also drawing arrows on the grid.

Teacher Notes (not visible to students)

Fara T. Faust Instructional Technology Specialist Alanton Elementary School This lesson covers the following VA Standards of Learning: Computer Science K.1 The student will construct sets of step-by-step instructions (algorithms) either independently or collaboratively including sequencing that emphasize the beginning, middle, and end. K.2 The student will construct programs to accomplish tasks as a means of creative expression using a block based programming language or unplugged activities, either independently or collaboratively, including sequencing, emphasizing the beginning, middle, and end. Science K.6 The student will investigate and understand the differences between living organisms and nonliving objects. Key concepts include a) all things can be classified as living or nonliving

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