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Shelly Fryer

Student Instructions

Coding a Snowman

1. Open the activity. 2. Select the draw tool. 3. Use the➡️⬅️⬆️⬇️⤴️ to show the directions to build a snowman.

3rd Grade, 5th Grade, 4th Grade, English Language Arts, Computer Science, STEAM
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Compatible with: Chromebooks, computers, iPads, iPhones, Android tablets, Android phones, Kindle Fire

Students will edit this template: