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Coding With Books: How to Code a Sandcastle

Grades: 2nd Grade, 1st Grade, Kindergarten
Subjects: Books, Computational Thinking, Coding

Student Instructions

1. Click add Add Response. 2. Read the story. Your teacher will share it with you. 3. move Drag an arrow into each rectangle to sequence the story. Use the mic mic to record how you code. Click the audio audio to help you read. 4. Go back and reread the story as you code. 5. When you’re ready to add to your journal, click the green check Check.

Teacher Notes (not visible to students)

Summary This sequencing coding activity is perfect for Hour of Code, a STEAM center, or to extend literacy instruction. In this activity, students practice algorithms (sequences), decomposition (breaking down a story into parts), and abstraction (removing events that don't make sense). Student I Will Statement I will sequence a story using code. Standards - CSTA: 1A-AP-08 - CCSS.ELA-Literacy.RL.K.2, SL.K.5, RL.1.3, SL.1.5, RL.2.2, SL.2.4 Instructional Format - Whole Class - Small Groups - Independent Practice - Partners Teacher Resource Use this Answer Key to help student code: https://docs.google.com/presentation/d/17EpQ70FCr8qCAJLMXvH0MGnXMteJuOmRgdKKkcJQqn4/edit#slide=id.g245e338ef8c_0_1 Suggested Lesson Plan Page 1: Model with the whole class how to drag arrows to sequence the story. Remind students that they can reread the story as they code independently. Page 2: Encourage students to use any tool to respond to the question.

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