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Students use creative tools in the Seesaw app or website to complete classroom activities like "Gingerbread Man Boat…"

Angela Seesawer

Student Instructions

Gingerbread Man Boat Building - STEAM

Make a boat that gets the Gingerbread Man across the river without getting wet. Tap the add button. Put your boat in the water and take a photo of it. Tell us how you can fix it to make it better. Tap the check to add to your journal. Go build and make your boat better.

1st Grade, Kindergarten, Pre-K, Art, STEAM
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Compatible with: Chromebooks, computers, iPads, iPhones, Android tablets, Android phones, Kindle Fire

Teacher Notes (not visible to students)

Students work in groups of two or three to design a boat that gets the Gingerbread Man across the river without getting wet. Seesaw is used to enhance their reflection during the design, test, rebuild process. Materials needed: - Construction paper Gingerbread Man cutouts - Foil - Cups - Tape - Popsicle sticks - Sink or large tub with water (the river) - Any misc. materials in your classroom for creating Give students an opportunity to reflect after each attempt using photo and voice recording in Seesaw. For example, if their first boat sinks, how can they work together to make it better? What will they try?