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Cathy Hink

Gingerbread Coding Map

Grades: 2nd Grade, 1st Grade, Kindergarten
Subjects: Computer Science

Student Instructions

Select add to add this to your device. 1. The goal of this game is to pick up 2 candies and help the gingerbread boy get safely home but stay away from the fox! 2. Use the pen to show your plan. 3. Use move tool and drag the arrows at the bottom to show your coding. 4. Check your work for quality and accuracy. BONUS: If you have time, move to the next page and create a new plan - see how many treats you can pick up. 5. Select check check to add this to your portfolio

Teacher Notes (not visible to students)

Great activity to use with Hour of Code for December. (Note: Adapted from Mrs. Hosler's original Activity).

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