About Seesaw Sign Up

Teachers, save “Coding - Gingerbread Man Maze” to assign it to your class.

Mary Robinson

Coding - Gingerbread Man Maze

Year Groups: Kindergarten, PK-TK
Subjects: Coding

Instructions for Pupils

The Gingerbread Man wants to get back to his Gingerbread House without being eaten. Help him get away from the fox and little old lady and little old man as well as all the animals that want to eat him. 1. Tap on the add button to begin. 2. Tap on the move tool to be able to move the Gingerbread Man, 3. Move the Gingerbread Man through the maze and to his home. You can tap on the mic if you want to record how you move him. 4. Once he has reached his house with your help, tap on the check to submit to your journal.

Loading