IF YOU DON'T HAVE AN ACCOUNT * go to https://scratch.mit.edu/ * Click on "Join Scratch" * Create an Account. * Follow the instructions (If your classroom has a place to store logins and passwords, please do so once you have created an account) ONCE YOU HAVE AN ACCESSIBLE ACCOUNT * Click on Create * Click on Tutorials * Select the tutorials mentioned in your template * Once you have finished the tutorial, name your project by Tutorial Last Name Initial First Name * Click Share * Select 'Copy Link' * Copy the Link * Attach it to the image on the Seesaw page Only when you have finished all the tasks, OR if you have a question about a page that you didn't get to ask during lesson time. Your teacher will check it and reply and send back to you. 🧍🏻♀️Students/Parents/Caregivers🧍🏼 We are learning to: * experiment with different options that involve repeat instructions * plan and implement a solution using a visual programming language (ACTDIP020) * design a user interface using different design tools * generating and considering alternative designs for a user interface (ACTDIP018) Why? All decisions we make require different levels of consideration and planning. This activity will teach us these things as well as how to be resilient when our initial steps don't go as planned. This will also teach us the time and effort people go into making something as simple as a movement game and not take a product's result for granted, even if it isn't as smoothly designed as we would have hoped.
ACTDIP020 - experimenting with different options that involve repeat instructions, for example, a continually repeating slideshow, a repeated movement in an animation, a repeated calculation in a spreadsheet - planning and implementing a solution using a visual programming language, for example designing and creating a simple computer game involving decisions and repetitions, suitable for younger children, that requires user input to make selections, taking into account user responses ACTDIP018 - designing the user interface of a solution using different design tools, for example using a storyboard to outline the stages of a game or a mock-up to show the placement of icons - generating and considering alternative designs for a user interface, for example sketching different concepts for a splash screen of a game or interactive multimedia experience