About Seesaw Sign Up

Teachers, save “S.K.U.N.K.” to assign it to your class.

Sara Davick

S.K.U.N.K.

Grades: 5th Grade, 6th Grade, 7th Grade
Subjects: Math

Student Instructions

Each letter of SKUNK represents a different round of the game; play begins with the "S" column and continues through the "K" column. The object of SKUNK is to accumulate the greatest possible point total over five rounds. The rules for play are the same for each of the five rounds. At the beginning of each round, all players stand. Then a pair of dice are rolled by the teacher. A player gets the total of the dice and records it in his or her column unless a "one" comes up. If a "one" comes up, play is over for that round and all the player's points in that column are wiped out. If "double ones" come up, all points accumulated in prior columns are wiped out as well. If a "one" doesn't occur, the player may choose either to try for more points on the next roll (by continuing to stand) or to stop and keep what he or she has accumulated (by sitting down). Note: If a "one" or "double ones" occur on the very first roll of a round, then that round is over and each player must take the consequences.

Teacher Notes (not visible to students)

This game is taken from NCTM illuminations: https://www.nctm.org/Classroom-Resources/Illuminations/Lessons/The-Game-of-SKUNK/

Loading