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Teachers, save “Race to Rudolph (Doubles Plus One) Module 6” to assign it to your class.

Tammy Lewis

Student Instructions

Race to Rudolph (Doubles Plus One) Module 6

1. 2. Roll the die 3. Double the number you rolled and add one more. Move that many spaces. 4. If you land on a present, you get to roll again. 5. The winner is the first person to get presents to Rudolph. 6.

1st Grade, Math
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Compatible with: Chromebooks, computers, iPads, iPhones, Android tablets, Android phones, Kindle Fire

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