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Teachers, save “A Day of Coding - Help the Gingerbread Man” to assign it to your class.

Mary Robinson

Student Instructions

A Day of Coding - Help the Gingerbread Man

Today you will have fun helping the Gingerbread Man. You will determine how to make the Gingerbread move, up, down, right or left. You will code the Gingerbread Man. 1. Tap on the button to begin the activity. 2. Tap on the and the button to move the Gingerbread Man. Help him get through the maze and escape the little old couple's house. 3. On page 2, tap on the and the button and help the Gingerbread Man run from the pig, the cow and the horse by getting him through the maze. 4. On page 3, tap the and the button and help the Gingerbread Man over the river to escape from the fox by directing him through the maze. 5. Tap on the two times to submit to your journal.

1st Grade, Kindergarten, Pre-K, Science, Computer Science
577 teachers like this
Compatible with: Chromebooks, computers, iPads, iPhones, Android tablets, Android phones, Kindle Fire

Students will edit this template: