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Mary Robinson

A Day of Coding - Help the Gingerbread Man

Grades: Kindergarten, PK-TK, 1st Grade
Subjects: Science, Computer Science

Student Instructions

Today you will have fun helping the Gingerbread Man. You will determine how to make the Gingerbread move, up, down, right or left. You will code the Gingerbread Man. 1. Tap on the add button to begin the activity. 2. Tap on the mic and the move button to move the Gingerbread Man. Help him get through the maze and escape the little old couple's house. 3. On page 2, tap on the mic and the move button and help the Gingerbread Man run from the pig, the cow and the horse by getting him through the maze. 4. On page 3, tap the mic and the move button and help the Gingerbread Man over the river to escape from the fox by directing him through the maze. 5. Tap on the check two times to submit to your journal.

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