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Jacinta Buscumb

Student Instructions

Technologies- Self Reflection

Trial your Choose Your Own Adventure Game. Ensure that you test all of the possible pathways. label Complete the self-reflection. photo On the second page, insert screenshots of your code. draft Save your draft. Invite a friend to test out your game. label Have your friend complete the reflection. check Submit your reflection. comment Copy and paste a link to your game as a comment.

5th Grade, 7th Grade, 6th Grade, Computer Science
6 teachers like this
Compatible with: Chromebooks, computers, iPads, iPhones, Android tablets, Android phones, Kindle Fire

Students will edit this template:

Teacher Notes (not visible to students)

This activity is intended to be used after students have created a Choose Your Own Adventure game via the Scratch coding platform- https://scratch.mit.edu/