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Warren Grieve

Scratch Jnr - Beginner Coding - Friend Trail.

Grades: 2nd Grade, Kindergarten, 1st Grade
Subjects: English Language Arts, Home Learning, Computer Science

Student Instructions

Hachiko was an incredibly loyal dog. Watch the video of the amazing story on the first page of the activity. 1. Click on add Add Response 2. Watch the story of Hachiko. 3. View the example for how to do the activity. 4. Use the drawing Drawing tools and draw a path for Hachiko to meet his friend/s and then go home. 5. Use the move Move tool to drag the code into the order that would move Hachiko in the correct sequence you planned. 6. Check your program for any bugs - are you sure it will work? 7. Finish all the pages of activities. Remember, you can temporarily save what you have done by pressing Draft draft 8. Hand in check EXTRA: On a page add your thoughts mic explaining what you are doing as you do it. EXTRA: Download ScratchJnr - explore, learn and code something creative. Mobile download: https://www.scratchjr.org/ Desktop Download: https://jfo8000.github.io/ScratchJr-Desktop/ WALTS: Computer Science - Digital Technologies - Coding - Simple Sequences - Algorithms

Teacher Notes (not visible to students)

Digital Technologies Coding create an algorithm to solve a problem. Based on the lovely story of Hachiko the loyal dog from Japan. A great value lesson at the same time. Save Hachiko from becoming a dragon hotdog! See Digital Technologies and Values here: https://docs.google.com/presentation/d/12D9edRIcBLa62bgCutgFW1R0sYwMzfhPwkUtmNuQZ40/present#slide=id.g74ddbdcdbe_0_19 Click here to download and get help on ScratchJnr. https://docs.google.com/presentation/d/1_PPNuKBi116m4t2o0i-fL9gZw9VzpIjGAw-3fSOudrY/edit?usp=sharing

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