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Mr. Fricano

👣Splats Voting Machine

Grades: 2nd Grade
Subjects: Computer Science

Student Instructions

We learned how to program our own voting machines with Unruly Splats to learn more about our classmates. PAGE 1 Type your partner's first name into the label box. Use label labels to type your voting question, the voting options, and the final voting count. PAGE 2 Circle each of the types of programming blocks you used in your program. Insert a cameraroll screenshot of your Splats program.

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